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[nds] tony hawk s american sk8land lista mosse

Questa discussione si intitola: [nds] tony hawk s american sk8land lista mosse nella sezione Soluzioni Videogiochi, appartenente alla categoria World Games; ciao a tutti! a me servirebbe una lista che comprende tutte le mosse e combinazioni per lo skate del gioco ...

  1. #1
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    Question [nds] tony hawk s american sk8land lista mosse

    ciao a tutti! a me servirebbe una lista che comprende tutte le mosse e combinazioni per lo skate del gioco Tony Hawk s American Sk8land per nds... potete procurarvela? grazie in anticipo
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    Re: [nds] tony hawk s american sk8land lista mosse

    Ho trovato questa ... purtroppo è in inglese ... ma si dovrebbe capire

    Mosse

    Controls are context-sensitive, i.e, they do different things depending on the
    situation, so there's several categories for them.

    'Normal' skating:

    D-Pad: Move your skater
    A Button: No use
    B Button: Crouch (and go faster), release to ollie (jump)
    X Button: No use
    Y Button: No use
    L Button: Nollie stance (alter certain tricks for more points)
    R Button: Switch stance (turn around so that you're facing the opposite way
    while still travelling in the same direction, for more points)


    In the air:

    D-Pad: Spin your skater
    A Button: Grab tricks
    B Button: No use
    X Button: No use
    Y Button: Flip tricks
    L Button: No use
    R Button: Level out


    On a rail or lip, or in a manual:

    D-Pad: Balance
    A Button: } Use in combination
    B Button: } to alter a
    X Button: } grind, lip trick
    Y Button: } or manual
    L Button: No use
    R Button: No use


    Ground tricks:

    Hold the Down button while not holding B to stop.
    Up then down quickly: Manual (can also be used while moving or pressed in
    advance while in the air to perform a manual)
    Down then up quickly: Nose Manual (see Manual)
    While stopped, L: perform a Freak Out and get a speed boost (don't hold B or you
    won't get the boost)
    While stopped, A: spray graffiti on the wall wherever there is a green X
    Hold the Up button when travelling behind a car: Skitch (grab hold of the car
    and follow it about - Down to let go)


    Transitional tricks (to link moves together):

    X when travelling straight up a quarter-pipe: trigger lip trick
    R when going up a quarter-pipe (QP) that is backed by another: Spine Transfer
    R above a QP: Acid Drop (drops into the QP)
    B when heading directly towards a wall in the air: Wallplant (propels you in the
    opposite direction - also plants a sticker if performed on a No Skating sign)
    X when ollieing at an angle towards a wall: Wallride (you skate along the wall
    briefly. Hit B to ollie off the wall to get extra height - this is a Wallie)
    X when landing on a post or hydrant: Natas Spin (you'll spin around on top of
    the hydrant/post)


    Double Taps:

    Various tricks can be performed by holding a direction and pressing a trick
    button twice while in the air.
    Various rolls can be performed by holding A and pressing a direction twice
    while in the air.


    Specials:

    A special trick can be performed by tapping the green film icon in the bottom
    right of the screen. As you progress through the game, you will get two other
    'touch special' slots, red and blue. you can also perform specials with button
    combinations, listed in the pause menu under 'Progress' > 'View Tricks'. You can
    only perform a special trick if the green meter in the top-left of the screen is
    full - when it is, it begins to flash. You can only use Touch Specials a certain
    amount of time in a combo, but the specials activated with button presses
    are infinite.


    Focus:

    This puts you into slow-mo and enables you to do tricks with greater accuracy
    and balance better. Activiate it by tapping the bottom-left corner of the touch
    screen when the white star in the top-left of the top screen is full and
    flashing. It runs down very quickly, though, so you have to keep doing tricks
    to top it up. You only have a limited amount of Focus per combo.


    Freak Out:

    If you bail during a particularly large combo, you get the chance to recover
    some of your Special/Focus meter and some points by doing a Freak Out. You'll
    hear a siren when you bail, and then three moving bars will appear on the touch
    screen. Tap each of them when they're at their highest to get the maximum
    possible amount of points for the Freak Out. You can also Freak Out when you
    haven't bailed by stopping completely and pressing L. This will give you a set
    amount of points depending on the quality of your Freak Out, and a little speed
    boost. It's handy for large spine transfers to high lips.

    Questa parte spiega come eseguire combo complesse :

    If you don't do combos, then you're missing out on a vital part of the game -
    not only that, but you won't be able to complete it at all, as there's no way
    to get the high scores later in the game without them, or the 'COMBO' goals.
    'Combo' is short for 'combination move' - what it means is linking tricks
    together so that you get a string of tricks without bailing or landing all four
    wheels of the skateboard on the ground at any one time. It's easy to learn, but
    difficult to master - The key tricks here are the Revert and the Manual. After
    jumping off a grind (or anything else, for that matter), press either Up then
    Down or Down then Up in then air, fairly quickly, to enter a manual. The only
    time you can't enter a manual is when you've just come off a quarter-pipe. When
    you hit the bottom of the QP, hit R to perform a Revert - this is exactly like
    moving to Switch stance, except now you can link QP and air moves together with
    flatlands and grinds. Remember, though, that you have to enter a Manual or Nose
    Manual directly after performing a Revert to keep it going.

    A few notes on manuals - the Handstand (A+A while in a manual) needs a while
    for the skater to flip back upright again, so trying to grind when in a
    handstand will result in a bail every time unless you allow the skater to right
    him/herself. The Finger Flip 180 and the Half Cab Impossible (both Y+Y, trick
    performed depends on stance) give you an extra tiny burst of speed when you're
    in a manual. This is useful for getting up slight inclines or to start moving
    if you've stopped or are slowing down.

    Double taps while doing a trick are essential for combos, whether it's
    flatlanding or lipping, or even grinding. Your multiplier goes up extremely
    quickly using this technique.

    Fonte : Willeth - gamefaqs

    Spero che sia comprensibile ... se hai problemi a tradurre chiedi pure





    [nds] tony hawk s american sk8land lista mosse

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